Five-step FPS check
A game that stutters on your PC may still show a high average FPS. This guide walks you through an ordered check that measures average FPS, the 1% low and frame time, then reads the result against your own monitor's refresh rate.
Ordered procedure
| Refresh rate | FPS target | 1% low to aim for | What changes in feel |
|---|---|---|---|
| 60 Hz | 60 FPS | about 45 FPS | Smooth baseline; tearing visible without VRR |
| 75 Hz | 75 FPS | about 56 FPS | Slightly lighter motion than 60 Hz |
| 120 Hz | 120 FPS | about 90 FPS | Noticeably clearer tracking in fast scenes |
| 144 Hz | 144 FPS | about 100 FPS | Standard for competitive play on mid-range GPUs |
| 240 Hz | 240 FPS | about 180 FPS | Only recent hardware holds the average here |
| 360 Hz | 360 FPS | about 270 FPS | Marketed to competitive players; 1% low matters most |
| Any VRR range | inside range | inside range | Tearing removed; sync follows the game's frame rate |
Run an ordered check: fix the scene, fix the settings, run 60 seconds, log three figures, repeat after any change.
Pick a repeatable scene — a fixed camera position or a scripted benchmark loop — so that run two measures the same load as run one. Change nothing else between runs except the variable you are testing.
Fix resolution and the quality preset before you start, and write them down next to each run. A preset swap mid-test makes the numbers incomparable.
Let the run last 60 seconds so that shader warm-up and background loading settle out of the average. Shorter runs swing on scene content rather than on your hardware.
Log average FPS, the 1% low and frame time from the same run. All three come from one pass; mixing figures from different passes hides the problem you are looking for.
Every figure on this page comes from published performance and display standards: refresh rates, frame-time conversions, lag thresholds and VRR release dates. No measurements were run for this page; the procedure describes how a reader runs their own.
Reference figures used here
Figures cited here follow published display and performance standards; no independent testing was performed for this page.